by Joyce Schwarz blogging at Hollywood2020.net
SONIC FOUNDRY TO WEBCAST GAMES+LEARNING+SOCIETY CONFERENCE 8.0:Conversations about digital media in the classroom streamed live to the world via Mediasite
Still time for you to see the final keynotes for the the Games+Learning+Society (GLS) Conference 8.0
My pick for tomorow -- could be ' game- changing' for you :)
Breakfast & Keynote: Paidia as Paideia: From Game-Based Learning to a Life Well-Played
Great Hall Speakers: Sebastian Deterding
(from the GLSconference.org website) What is the first thing you think of when you hear the word video game? Likely, it will be a box: Some square screen, some interface tied to a piece of hardware running a piece of software. That is, you are thinking of a game as a designed artifact. This has been the predominant way that serious games and game-based learning have approached games: They design and deploy games with their unique features as rule-based, systemic artifacts in serious contexts to achieve serious results.
Later in the description it says:
****that to advance games for learning and change today, we need to move outside that box:
****We need to pay attention to the impact that context has on the uses and effects of games.
****We need to understand better the specific ways in which people come to frame, experience, and engage with games.
****And we need to expand the scope of our ambition from designing games as interventions *within* certain contexts to
****designing *the contexts themselves* as our intervention.
FROM GAMES TO PLAY: In a word: We need to move from games to play, from game design to gameful and playful design, and from ludus to paidia.
PS wikipedia defines ludus as: In ancient Roman culture, the Latin word ludus (plural ludi) has several meanings within the semantic field of "play, game, sport, training"\ And PAIDIA as:n ancient Greek, the word n. paedeia or paideia (παιδεία) [ to educate (see PAEDEUTICS n.) + - -IA suffix1] means child-rearing, education. Paedeia was the process of educating humans into their true form, the real and genuine human nature.(as in Enclycopedia)
See Sebastian Deterding website at www.codingconduct.cc and check out his great slideshows on slideshare.net too
OTHER KEYNOTE ESPEAKERS AT THE GLS EVEN HAVE INCLUDED: Colleen Macklin, design director of PETLab, Reed Stevens, professor of learning sciences at Northwestern University, and Sabastian Deterding, a researcher and UX designer, will be streamed live via Mediasite and archived for free on-demand viewing. There will also be a live-streamed special event by Alex Games, Microsoft Studio’s Education Design Director. Other conference sessions will be made publically available on-demand at www.glsconference.org/2012/.
GLS AWARED $1.39 MILLION GRANT FROM THE GATES FOUNDATION
The GLS conference was in the news recently for receiving a $1.39 million grant from the Gates Foundation to design and research games that emphasize kindness and compassion instead of violence and aggression, is committed to reinvent learning both in and out of formal schools through the promise of games and simulations. While GLS is based in Madison, it has affiliates, including academic researchers, video game developers and government and industry leaders, from across the country and world.
“We are very happy that Sonic Foundry has decided to again partner with the Games+Learning+Society Conference 8.0 to help us to share our conversation about digital media and learning with a greater audience. By webcasting our event live via Mediasite, we’re able to spark conversations around the world about the power of video games for learning in formal and informal contexts,” said Crystle Martin, doctoral candidate in Digital Media at the University of Wisconsin and Co-Chair of GLS’ Executive Committee. “This is our 8th conference—and it’s going to be the best one yet. We have incredible people presenting, talking, and playing every day—we’re glad that Sonic Foundry is helping us share with everyone who can’t attend this year.”
About Sonic Foundry®, Inc.
Sonic Foundry (NASDAQ: SOFO, www.sonicfoundry.com) is the trusted market leader for enterprise webcasting and lecture capture, providing video communication solutions for education, business and government. Powered by the patented Mediasite webcasting platform and Mediasite Events group, the company empowers people to transform the way they communicate online, using video webcasts to bridge time and distance, accelerate research and improve performance. Product and service names mentioned herein are the trademarks of Sonic Foundry, Inc. or their respective owners.
REFERENCE TO OBAMA will be explored later this week in hollywood2020.net
White House sees video games' social, economic potentialGamasutra - 10 hours ago