STAR*COURSE How to promote, market & sell Your Products to the New Hollywood
TechTV's Cutting the Cord: A Wireless Consumer's Guide STAR*COURSE How to promote, market & sell Your Products to the New Hollywood
TechTV's Cutting the Cord: A Wireless Consumer's Guide Posted by Joyce Schwarz on May 03, 2009 at 12:36 AM | Permalink | Comments (0) | TrackBack (0)
On location at Siggraph 07...San Diego......Forget the Tea & Sympathy, this afternoon I sampled a delicious 'chocolate' viral confection with artist Caitlin Berrigan @ Siggraph's emerging tech art installation area blogged by Joyce Schwarz@www.hollywood.2020.blogs.com.
Berrigan's 'viral confections' are an amazingly sweet way of reaching out to the community in an activist role to help understand the challenges of Hepatitis C.
Nope that's not this blogger but I did sit down and chat with Caitlin Berrigan and had a fascinating experience checking out her sweet 'viral confections' chocolate truffles that promo community interaction and information on Hepatitis C.
Hard to explain but delightfuly soft sell-- the Chocolate Truffles that artist Caitlin Berrigan cooked up are a fasinating way of communicating a cause -- in this case Hepatitis C.
More later -- they are closing the press room so I'll have to finish this later-- but hopefully I've teased you a bit on this. Go to www.membrana.us for more info.
Posted by Joyce Schwarz on August 08, 2007 at 05:03 PM | Permalink | Comments (0) | TrackBack (0)
UNCANNY VALLEY = Wikipedia defines the term "Uncanny Valley" as -- " area of repulsive response aroused by a robot with appearance and motion between a "barely-human" and "fully human" entity is called the Uncanny Valley. The name captures the idea that a robot which is "almost human" will seem overly "strange" to a human being and thus will fail to evoke the empathetic response required for productive human-robot interaction." Blogged by Joyce Schwarz @www.hollywood2020.blogs.com on location in San Diego at Siggraph 07.
SIGGRAPH 07 Confab is teeter-tottering between it's own 'uncanny valley' covering ground that I have long termed the quest between real versus the reel. Nowhere is this more apparent than in the Siggraph Exhibit spaces this year. That's why I call it by a different name -- see the mini-headline below!
MOTION CAPTURE CITY --- The SIGGRAPH exhibit area almost evenly divided by major displays that focus on eye tracking, real-time face modeling and 3D Printers. In between are displays of motion capture at various stages of evolvement -- from custom-made suits and 'sleeves' to motion capture without the markers or suits. Do a search on Google News and you'll see 34 stories on Motion Capture at Siggraph -- written in the past week alone. RealViz, VICON, EA, Animazoo, Image Metrics, Icarus, Phasespace & more. If it's all too much for the 'real' you -- then head upstairs to the Emerging Tech area and have a kewl one!
IN THE EMERGING TECH AREA -- you can 'taste' virtual beer:
www.livescience.com (thanks to this site for the pix and see their more complete article on the Virtual Beer!
The virtual glass of beer was unveiled by a team from the Commonwealth Scientific and Industrial Research Organization in Australia at SIGGRAPH 2007, the world’s largest computer graphics conference, in San Diego, to showcase their innovative special effects software.
Posted by Joyce Schwarz on August 08, 2007 at 04:44 PM | Permalink | Comments (0) | TrackBack (0)
SIGGRAPH --WHERE GRAPHICS, ART, TECHNOLOGY, GAMES, FASHION & MORE MEET...cross-roads to next-gen entertainment, blogged by Joyce Schwarz, author, emerging entertainment analyst & fugturist, www.hollywood2020.blogs.com.
from the intimate controller to the solar bikini -- who says cybersex is outdated? See more at the Siggraph.org Unravel fashion show.
Entertainment analyst & author Joyce Schwarz will be reporting live from SIGGRAPH 07 in San Diego this week. Watch for what's hot & what's not at this amazing computer animation, art, graphics & emerging tech confab.
logo for the Siggraph 07 -- techie fashion show -- see URL below.
Interactive 'kameraflage" and Solar Bikini -- to Unveil at UNRAVEL fashion show at SIGGRAPH 07.
UNRAVEL: Well, looks like we're going to miss the 'unraveling' of : "Unravel" which brings together the works of international designers and artists who are seeking to redefine the notion of 'wearable'. Fashion has been historically known as a form of personal expression. "Unravel" takes that expression to the next level by allowing the wearer to also interact with their environment. BLOGGER NOTE -- BUT good news the UNRAVEL website is up and we may be among the first blogs over there to cover this in advance of the fashion show Monday night! http://old.siggraph.org/s2007/unravel/Projects/18/
According to the press release from Siggraph.org --Photo or Video Opportunities Include:
Could a kameraflage(TM) app help with digital rights management? We'll see soon.
BUT ONLINE WE FOUND SOOO MUCH MORE....TAKE A PEEK!
*
P''eau d'ANE -- CLICK ON THE THUMBNAIL TO SEE THE DRESS INSPIRED BY THIS FAIRY TALE --THAT REFLECTS, THE SUN, THE MOON & THE SKY -- AMAZING STUFF!
BRACELETS -- wearable communicators -- made from computer components not plastic beads!
note to designer-- could be a great way to recycle parts too -- if they are still in working order!
INTIMATE CONTROLLER -- bra for female or boxers for male (or vice-versa?)
Okay thank heavens they put the tank underneath....props for someone who has some discretion! Now where are the pix for the boxer shorts????
Solar Vintage-- a fabric fan goes solar-- awesome breath of fresh air!
SELF SUSTAINING CHAIR --- WEAR A CHAIR....AND YES THERE IS A PERFORMANCE VIDEO THAT GOES WITH IT!
http://www.jooyounpaek.com/ssc.html to watch the performance video.
NEGOTIATION -- YOU HAVE TO SEE THIS TO BELIEVE IT --
A KIND OF INTERACTIVE PERFORMANCE VIDEO
Daniela K. Rosner & Kimiko Ryokai
What if the material could record and playback these memories?
Click on the thumbnail to see the dress above which is knit from
magnetic tape -- really! or I should say reely!
JACKET ANTICS -- OKAY WE SAW led JACKETS AT ces -- AND TRIED TO BUY ONE-- BUT
ALL THEY WANTED TO SELL US WAS AN led BASEBALL CAP ....BUT THESE ARE VERY
Posted by Joyce Schwarz on August 06, 2007 at 06:55 PM | Permalink | Comments (0) | TrackBack (0)
Posted by Joyce Schwarz on August 13, 2008 at 11:00 PM | Permalink | Comments (0) | TrackBack (0)
On location at Siggraph 07...San Diego......Forget the Tea & Sympathy, this afternoon I sampled a delicious 'chocolate' viral confection with artist Caitlin Berrigan @ Siggraph's emerging tech art installation area blogged by Joyce Schwarz@www.hollywood.2020.blogs.com.
Berrigan's 'viral confections' are an amazingly sweet way of reaching out to the community in an activist role to help understand the challenges of Hepatitis C.
Nope that's not this blogger but I did sit down and chat with Caitlin Berrigan and had a fascinating experience checking out her sweet 'viral confections' chocolate truffles that promo community interaction and information on Hepatitis C.
Hard to explain but delightfuly soft sell-- the Chocolate Truffles that artist Caitlin Berrigan cooked up are a fasinating way of communicating a cause -- in this case Hepatitis C.
More later -- they are closing the press room so I'll have to finish this later-- but hopefully I've teased you a bit on this. Go to www.membrana.us for more info.
Posted by Joyce Schwarz on August 08, 2007 at 05:03 PM | Permalink | Comments (0) | TrackBack (0)
UNCANNY VALLEY = Wikipedia defines the term "Uncanny Valley" as -- " area of repulsive response aroused by a robot with appearance and motion between a "barely-human" and "fully human" entity is called the Uncanny Valley. The name captures the idea that a robot which is "almost human" will seem overly "strange" to a human being and thus will fail to evoke the empathetic response required for productive human-robot interaction." Blogged by Joyce Schwarz @www.hollywood2020.blogs.com on location in San Diego at Siggraph 07.
SIGGRAPH 07 Confab is teeter-tottering between it's own 'uncanny valley' covering ground that I have long termed the quest between real versus the reel. Nowhere is this more apparent than in the Siggraph Exhibit spaces this year. That's why I call it by a different name -- see the mini-headline below!
MOTION CAPTURE CITY --- The SIGGRAPH exhibit area almost evenly divided by major displays that focus on eye tracking, real-time face modeling and 3D Printers. In between are displays of motion capture at various stages of evolvement -- from custom-made suits and 'sleeves' to motion capture without the markers or suits. Do a search on Google News and you'll see 34 stories on Motion Capture at Siggraph -- written in the past week alone. RealViz, VICON, EA, Animazoo, Image Metrics, Icarus, Phasespace & more. If it's all too much for the 'real' you -- then head upstairs to the Emerging Tech area and have a kewl one!
IN THE EMERGING TECH AREA -- you can 'taste' virtual beer:
www.livescience.com (thanks to this site for the pix and see their more complete article on the Virtual Beer!
The virtual glass of beer was unveiled by a team from the Commonwealth Scientific and Industrial Research Organization in Australia at SIGGRAPH 2007, the world’s largest computer graphics conference, in San Diego, to showcase their innovative special effects software.
Posted by Joyce Schwarz on August 08, 2007 at 04:44 PM | Permalink | Comments (0) | TrackBack (0)
SIGGRAPH --WHERE GRAPHICS, ART, TECHNOLOGY, GAMES, FASHION & MORE MEET...cross-roads to next-gen entertainment, blogged by Joyce Schwarz, author, emerging entertainment analyst & fugturist, www.hollywood2020.blogs.com.
from the intimate controller to the solar bikini -- who says cybersex is outdated? See more at the Siggraph.org Unravel fashion show.
Entertainment analyst & author Joyce Schwarz will be reporting live from SIGGRAPH 07 in San Diego this week. Watch for what's hot & what's not at this amazing computer animation, art, graphics & emerging tech confab.
logo for the Siggraph 07 -- techie fashion show -- see URL below.
Interactive 'kameraflage" and Solar Bikini -- to Unveil at UNRAVEL fashion show at SIGGRAPH 07.
UNRAVEL: Well, looks like we're going to miss the 'unraveling' of : "Unravel" which brings together the works of international designers and artists who are seeking to redefine the notion of 'wearable'. Fashion has been historically known as a form of personal expression. "Unravel" takes that expression to the next level by allowing the wearer to also interact with their environment. BLOGGER NOTE -- BUT good news the UNRAVEL website is up and we may be among the first blogs over there to cover this in advance of the fashion show Monday night! http://old.siggraph.org/s2007/unravel/Projects/18/
According to the press release from Siggraph.org --Photo or Video Opportunities Include:
Could a kameraflage(TM) app help with digital rights management? We'll see soon.
BUT ONLINE WE FOUND SOOO MUCH MORE....TAKE A PEEK!
*
P''eau d'ANE -- CLICK ON THE THUMBNAIL TO SEE THE DRESS INSPIRED BY THIS FAIRY TALE --THAT REFLECTS, THE SUN, THE MOON & THE SKY -- AMAZING STUFF!
BRACELETS -- wearable communicators -- made from computer components not plastic beads!
note to designer-- could be a great way to recycle parts too -- if they are still in working order!
INTIMATE CONTROLLER -- bra for female or boxers for male (or vice-versa?)
Okay thank heavens they put the tank underneath....props for someone who has some discretion! Now where are the pix for the boxer shorts????
Solar Vintage-- a fabric fan goes solar-- awesome breath of fresh air!
SELF SUSTAINING CHAIR --- WEAR A CHAIR....AND YES THERE IS A PERFORMANCE VIDEO THAT GOES WITH IT!
http://www.jooyounpaek.com/ssc.html to watch the performance video.
NEGOTIATION -- YOU HAVE TO SEE THIS TO BELIEVE IT --
A KIND OF INTERACTIVE PERFORMANCE VIDEO
Daniela K. Rosner & Kimiko Ryokai
What if the material could record and playback these memories?
Click on the thumbnail to see the dress above which is knit from
magnetic tape -- really! or I should say reely!
JACKET ANTICS -- OKAY WE SAW led JACKETS AT ces -- AND TRIED TO BUY ONE-- BUT
ALL THEY WANTED TO SELL US WAS AN led BASEBALL CAP ....BUT THESE ARE VERY
Posted by Joyce Schwarz on August 06, 2007 at 06:55 PM | Permalink | Comments (0) | TrackBack (0)
HOT TOPIC -- 30 years of punk (TM)
by Joyce Schwarz, Hollywood2020.blogs.com and freelance entertainment marketing, promotion and emerging tech consulting (www.joycecom.com, email: joycecom@aol.com). If you've never been to www.hottopic.com or stopped at one of their stores in your local mall...then you've missed out on one of the real retail revolutionaries for the past three decades! I had the good fortune to hear Hot Topic's exec Cindy Levitt, VP, Licensing, music and marketing speak at the PMA Starpower conference at Universal Studios this week and she did not disappoint the audience. In fact, her frankness and info on how HOT TOPIC is keeping in touch with their community on a local basis is fascinating. Levitt knows her brand and she knows her audience and she believes in the power of local marketing and engagement.
HOT TOPIC LISTENING PARTIES:
Levitt mentions that in the past month Hot Topic's music listening parties at their local stores (all in malls) attracted more than 4000 attendees. As several of the other panelists commented, these are no doubt the opinion leaders in their social circles.
In checking out the 'Hot Topic' listening party promos online I was pleased to see that there were lots of posts still on the net (more than 20,800 listings on Google alone) from various blogs and zines. Here's some sample links:
Come visit Hot Topic on Friday, June 2, from 6:00 pm - 8:00 pm for the Underoath Listening Party. During that time a limited number of customers will also ...
westfield.com/meriden/news/HotTopicsListeningParty.html - 29k -
UnderOath listening party at hot topic, posted on June 3, 2006 @ 11:21am | 68.221.254.*. rockn4ever [Member] Posts: 1114 Member Since ... click JPEG to see their site-- They will be playing the Van's Warped Tour this summer WHAT I find do interesting that Underoath seems like a perfect band --since it is a Christian metal band with a big following -- it may attract more attendees to a mall versus a club where some Christian music lovers are loathe to go to. In the past many of the Christian bands actually went to High schools to play in person because they would not book club gigs. BUT REMEMBER this was not an in-store gig--rather it was a listening party-- listen to the new CD in it's entirety in advance-- I like the way HOT TOPIC promo'd the event with blogs and zines and other online promos. Kudos to Cindy for a nice venture into a new area of retailing! more about hot topic: http://www.hottopic.com --located in City of Industry -- near Los Angeles, I've been a big fan--the stores have a 'goth' edge at first but when you see all of the music they promo and the mix between clothing, accessories, jewelry and music --it seems like next-gen retailing or enter-tailing (entertainment and retailing) at its best.
www.musicrefuge.com/?go=forum& id=1020§ion=general - 23k - This Friday, June 2nd make sure you are at any Hot Topic store from 6 pm - 8 pm! Hot Topic is throwing a "Define The Great Line" Listening Party! ...
www.purevolume.com/underoath - 110k - The official site for the Christian metal band from Florida.
www.underoath777.com/ - 2k - Jun 8, 2006 -
Posted by Joyce Schwarz on June 10, 2006 at 01:38 PM | Permalink | Comments (4) | TrackBack (0)
GRAND CANYON HOLIDAY TRIP -- REAL or REEL? Once upon a time, when I was a little girl back in Cleveland, getting ready for a vacation meant that you made sure you had film in the camera and that you had enough Polaroid film with you to take pictures of the highlights that you could treasure on the way home. Our family didn't have a movie camera or a video camera so my life and vacations are chronicled in still photos and fading Polaroids of various consistency depending on what year the Polaroids were taken and what Polaroid camera was used. Decades later, a trip to the Grand Canyon over the holidays made me realize that life is now more reel than real.
Hollywood2020 Blogger Joyce Schwarz at the Grand Canyon over the holidays-- are vacations today more "reel' than 'real' that's the subject of her blog on January 15, 2006 at www.hollywood2020.blogs.com
WHY MORE REEL THAN REAL?
Ahead of time, I sent for a DVD from the Arizona tourism association but it didn't prepare me for the vastness of the Grand Canyon nor the experience on the great Grand Canyon Railroad. Digital cameras capture the essence of what's happening and are ready for viewing and reviewing instantaneously -- faster than a Polaroid-- yet there remains the biggest challenges -- printing out the photos along the way. Sure you can carry a small printer with you or you can go to the local Photo service or Drugstore photo service and download to a DVD or get prints in as little as an hour -- as long as you're in a big city or there are not 100 vacationers in front of you trying to do the same thing. Kodak and Sony kiosks are sprouting up everywhere-- but once again you have to be in a city where they are available. No such service at the Grand Canyon National Park.
But here are my reasons I think that vacations and experiences are increasingly becoming more "reel" than "real".
Inside view of the Grand Canyon Train -- what an experience in stepping back in time. A real experience caught on reel of course!
Banjo player on the Grand Canyon railway -- taking you really back in time!
WHY VACATIONS ARE MORE REEL THAN REAL TODAY......
1) Television -- especially PBS and the Travel Channel and National Geographic Channel make us feel like we've been everywhere. Yet, when I looked at the Grand Canyon I had no idea that the walls of it were pastel shades ranging from pinks to blues to outrageous mixtures beyond any photo I had seen before.
2) Screens are everywhere -- in museums, in visitor centers, in tour operator offices and of course in our cars and vans. On the way to Grand Canyon -- our tour van operator plays a DVD of the Grand Canyon so we can see what a Mule trip is like-- alas, we're not taking the mule trip. BUT we are signed up for the Grand Canyon Train -- no reel experiences of that before some of us get dropped off for the real experience.
3) Cameras are ubiquitous -- cell phones are used more for photos than for calls it seems on the road. I'm still not a cell phone camera freak. I prefer my HP Digital Camera. And if I had better way to display my video camera streams I would carry that with me. Everyone else seems more interested in recording the experiences via their cell or their multiple cameras -- I saw one husband and wife at the Grand Canyon with 4-5 cameras each wrapped around their heads and arms -- I don't think they ever looked at the Grand Canyon with their own eyes-- only through the lens of one of the many cameras. Real is still best in my book. And reel is for remembering.
4) Phones ring everywhere-- phones ring, buzz, vibrate and zap out tunes from 50 Cents to old Rolling Stones tunes everywhere....people around you think nothing of breaking into your reality with their instructions for how to use a computer to an office pal back in New York or sweet nothings to their lover in Paris --even at the Grand Canyon. No one seems to be present. The reel is just more real than the real.
5) DVD and Laptops and iPods take you away from the present-- Have you noticed that the kids using DVDs and the execs using laptops and the teens using iPods never seem to leave home or the office -- they are connected by the reel to their real beyond the real of NOW -- the little girl from Montreal on our tour was quiet as a mouse but she was watching a portable DVD most of the time --several glances and I couldn't figure it out -- Jim Carrey doing something reel --not looking out at the real trip through the mountains. And when she was 'filming the real' with her reel camera she seemed more concerned about the settings than the scenery.
5) DO-OVER -- on the way back from the Grand Canyon our tour van was treated to the movie with Billy Crystal CITY SLICKERS and I thought about his comment in the film that you don't get a chance to "do-over" your life. So why is so much of our time spent in the reel world versus the real world? Which brings me to number 6
6) Simulated experiences -- Had I remembered about the mule trip in advance I might have signed up for that -- I had seen it once when Bill O'Reilly described his vacation earlier this year in USA TODAY -- but had forgotten about it until we got to Arizona. Now I want to simulate my whole vacation again....experience the banjo on the train, drink that spicey Bloody Mary, chat with the Brits across the aisle. Pick up the brochure on the Polar Express version of the Grand Canyon Railway experience for next holiday season and more. So how do I do that-- today it's still a disparate set of real options to capture the reel world. Flickr -- sure I could post my cell phone pix, Kodak.com -- sure I'll put up my digital pix in an album. Video-- I didn't take a camera but I'm sure digital video is around of the experiences I had somewhere on the web-- but how do I find them. Audio -- like to hear that Scottish lad giving our tour once more. Wish I had gotten in more of my photos. I want that "DO-OVER" Billy Crystal says is impossible to find-- I want to play it again Sam .....and in the next couple of months I'm sure it will be possible as I explore how to simulate real expereinces with reel tools. Happy New Year and I promise not to be gone so long again!!. Joyce Schwarz, January 15, 2006
Posted by Joyce Schwarz on January 15, 2006 at 05:21 PM | Permalink | Comments (0) | TrackBack (0)
SECOND LIFE COMMUNITY CONVENTION IN PROGRESS IN NYC: controversy surrounds game and new book
Controversy surrounds residents (as the gamers or participants are called) of the Second Life Community , www.secondlife.com, as they begin to hold their own Second Life Community Convention (SLCC), New York Law School October 8 and 9,
immediately following the NYLS's 3rd Annual State of Play conference.
A GAGGLE OF GEEKSTER GOSSIP:
A new book charges that all is not peaceful in the lands of SECOND LIFE....and it's stirring up a gaggle of geekster gossip.
ENTER THE METAVERSE: USER-GENERATED CONFERENCE:
Conceived of and organized by Second Life Residents, the SLCC brings together over 150 participants from all over the world to New York City for a day and a half of presentations, demos and conversation about the future of Second Life and the Metaverse - the emerging 3-D World Wide Web. Convention site at http://slconvention.com link
SEC
OND LIFE FOUNDER APPROVES:'It's entirely appropriate that Second Life Residents have developed and organized this event," said Philip Rosedale, CEO and Founder of Second Life. 'Everything in Second Life is created by the Residents. Why should the Convention be any different? We're psyched the Residents have taken on such an undertaking and are making it a great success."A unique aspect of the SLCC will be the ability for Residents to participate in the event regardless of their location. This is facilitated by the live, mixed-reality simulcast from New York Law School into a virtual recreation of the convention in Second Life. Likewise, video from the virtual convention will be streamed live to New York Law School for an interactive experience with a dynamic virtual world.
CHECK OUT EXCERPTS FROM NEW BOOK "ONLY A GAME"
SLASHDOT REPORTS TODAY (link) "The Second Life Community Convention site is carrying pre-release excerpts from O'Reilly Publishing's 'Only A Game: Online Worlds and the Virtual Journalist Who Knew Too Much' due out in 2006 (direct link to 10-page PDF).
EXCERPT FROM THE INTRODUCTION:
From the introduction: 'When virtual journalist Peter Ludlow was banned from the digital world of The Sims Online for being a bit too good at his job, it wasn't the end of the story but the beginning of the headlines that would capture readers around the world. Only A Game follows Ludlow's career as a virtual journalist as he and colleague Mark Wallace take us behind the scenes into not just The Sims Online but a fascinating universe of worlds that are far more colorful-and, at times, more disturbing-than their creators would have you believe.' As online *worlds* grow to earn their name, the last line of the PDF asks the million dollar question: 'How big is your game?'"
SLASH DOT COMMENTS/INSIDERS VIEW OF SECOND LIFE CHALLENGES WITH PORN/PROSTITUTION & MORE...Story behind the banningby radicalskeptic (644346) <thinkofone@mac. c o m> on Tuesday September 20, @06:44PM (#13609303) If you were wondering why Peter Ludlow was banned from the Sims Online for doing is job "too well"... well, so was I. So I googled and found the answer.The BBC says [bbc.co.uk]"Mr Ludlow thought the people behind the game should know what was going on inside Alphaville, not least because some things - child prostitution, for example - are morally and legally troubling.But when they found out, Maxis, the game's developers, and Electronic Arts, the distributors, banned all in-game mention of The Alphaville Herald, says Mr Ludlow. Then, says Mr Ludlow, he was thrown out of the game and his accounts closed down, cutting him off from his Sims."Slashdot also covered this previously [slashdot.org] and links to this Gamespot interview [gamespot.com].
BLOGGER COMMENTS SECOND LIFE: NOTE, we are reporting on the controversy simply because it is making news. Joyce Schwarz, founder Hollywood2020 is a big fan of SECOND LIFE and we previously did a post on the embedded journalist at Second Life, James Au. Here is a link to his blog (www.secondlife.blogs.com). Check our index under Virtual reality for a link to our previous blog on SECOND LIFE...at LA FUTURISTS meeting earlier this year.Posted by Joyce Schwarz on October 06, 2005 at 02:16 PM | Permalink | Comments (0) | TrackBack (1)
SIGGRAPH '05 ART GALLERY: THEME: "THEADING TIME" where the virtual becomes real and the real is a scene in 2D, 3D and simulation.
Hauntingly, one month after the Siggraph'05 Art gallery and emerging tech demos, displays and venue at the Los Angeles Convention Center, the chimerical experience remains just that -- imaginary, unreal and visionary...click on the thumnail here from the opening page of the Siggraph'05 art gallery online exhibition. Here's another tribute from this blogger Joyce Schwarz to the art Gallery Committee Linda Lauro-Lazin, Art Gallery Chair, Pratt Institute, the juries, the subcommittees and of course, the artists.
The theme this year was "Threading Time":
"I imagine a labrynith of labryniths, a sinuous spreading path that would contain both past and future and somehow imply the stars" Jorge Luis Borges, "The Garden of Forking Paths".
Borges is the Argentinian writer, poet, essayist for more info go toThe Modern Word: The Garden of Forking Paths --"The Garden of Forking Paths" was his first book.
Siggraph art gallery 05: threading time....digital artwork that maps or traces threads through time and space. Six world-renowned artists were invited to exhibit their works in the SIGGRAPH 2005 Art Gallery in addition to the featured juried works.
FROM THE CEREBRAL TO THE VISCERAL:
In advance of the show, Linda Lauro-Lazin, chair said: "The SIGGRAPH 2005 Art Gallery: Threading Time showcases digital artwork from the cerebral to the visceral. The artists examine the passage of time and the marking of space in their work: some lingering, some looping, some humorous, some perennial. All of the work will engage the audience's perceptions of time and place."
BEYOND TIME AND SPACE:
The SIGGRAPH 2005 Art Gallery is collaborated with the SIGGRAPH 2005 Computer Animation Festival, Emerging Technologies, Sketches, Access Grid, and Web Programs to provide artists with a wider forum to speak and exhibit their work.
External Measures Untitled 5
, Camille Utterback
Untitled 5 is an interactive art installation. Vaguely Asian and abstract in form an dpresentation it is exactly what the press releae promised "painterly, organic, and evocative while also remaining completely algorithmic". Viewer/visitor (for you cannot just be a viewer) participation (i.e. jumping up and down, raising your hands, moving in front of the presentation) encourages change which according to PR materials is called "kinesthetic exploration-- a visceral sense of unfolding or revelation = as a feeling of immediacy and loss. Somehow capturing the 'design' of brief fleeting moments --almost like a smile for happiness or a grimace for anger: Quicktime Documentation (16 mb, 320x240) Quicktime Documentation (5.5 mb, 160x120)From the artist website at www.camilleutterback.com.
Jim Campbell ,Ambigous Icons series
What you see is LEDs (light emitting diodes) on which figures move through space. Almost seamlessly passing through analog and digital worlds.
Campbells LED panels hang like wall paintings.
On the artist site he says "Ambiguous Icons explore the relationship between information and meaning, in the context of reduced or compressed levels of information. These works incorporate the fairly new technology: Red-Green-Blue LEDs allowing each LED to be any color." link to Campbell
ENGINEER/ARTIST -- MIT GRAD, VIDEO-IMAGE PATENT HOLDER & HDTV.
According to an article on Wired.com Campbell is a leading figure in exploring computer technology as an art form. An MIT graduate with dual degrees in electrical engineering and mathematics, Campbell also holds more than a dozen patents on video-image processing, and standard-definition and high-definition television. In the Wired 2004 profile they said he was still working a 'day job' in Silicon Valley :"Campbell still works part time for Genesis Microchip (formerly Sage Electronics), a Silicon Valley image-processing company. He is one of the few new-media artists who designs his own circuit boards."
.
Posted by Joyce Schwarz on August 27, 2005 at 05:29 PM | Permalink | Comments (0) | TrackBack (0)
SIGGRAPH '05 -- D
ESIGN ON STEROIDS...
EMERGING TECHNOLOGY PREVIEW....
(bring your brain and an open mind with you as we preview some of the installations at Siggraph'05 Emerging Tech arena....
I'm off to Siggraph conference in Los Angeles today...my favorite confab in the world. It's a cross-between a world's fair and an amusement park, kind of like next-generation LBE (location based entertainment, info-tainment & more). In preparation, this blogger emerging tech and entertainment author Joyce Schwarz shares some research about Siggraph's 05 Emerging Technology exhibits/demonstrations --only one part of this spectacular show.
"Form follows function - that has been misunderstood. Form and function should be one, joined in a spiritual union." Frank Lloyd Wright
Siggraph proves this Frank Lloyd Wright quote holds true into the 21st century where form and function are intertwined in a spiritual union of art, science & technology. Here are some links from the Siggraph.org website to the Emerging Technology installations. We'll have an on-site report tomorrow. Plus more info and pix from this year's Cyberfashion Show.
AUGMENTED COLISEUM: The Color-Enhanced Emotion system recognizes facial expressions and controls skin-pigment components using a real-time processor. The installation allows attendees to experience a system that will usher in a new era in communication and movie editing----------> and of course on to ------> The reality we perceive is not a flow of flat images as a digital camera or video camera would output, but consciousness "of things." This project attempts to represent that consciousness. conscious=camera Ecce Homology This physically interactive new-media work visualizes genetic data as calligraphic forms. Wow interactive social experience with a robot! Hi, my name is Joyce what is yours? A highly expressive robotic character, a robust behavior control system, and a host of content-authoring tools combine to generate interactive social experiences with an animatronic character. To see info and pix on the rest of the emerging tech installations at Siggraph go to www.siggraph.org or tune in tomorrow and this blogger Joyce Schwarz will have a first-hand report on Hollywood2020.blogs.com. Going to Siggraph '05 -- as they say -- BRING YOUR BRAIN WITH YOU....CHECK OUT THE LINKS TO THE SIGGRAPH EMERGING TECHNOLOGY INSTALLATIONS: Since the early 1990s, Emerging Technologies has showcased a vast range of new ideas in art and science: music, audio, displays, haptics, sensors, robotics, gaming, artificial intelligence, collaborative environments, medicine, biotechnology, design, entertainment, aerospace, military applications, virtual reality, ubiquitous computing, wearables, hand-helds, real-time graphics, and mobile technologies.
This demonstration of a display-based measurement and control system measures the position and direction of the receiver units by drawing marker graphics. It is very useful for display-based augmented-reality environments.
Augmented Coliseum: Display-Based Computing for Augmented Reality Inspiration Computing Robot
Color-Enhanced Emotion
exhale: (breath between bodies) In this work, garments are a step in a progression to systems that transparently exchange and express mood and intentions via participant-mediated communication, mixing physiology-derived information with gestures and other non-verbal mechanisms.
Haptic Video Haptic Video provides a precise and proactive approach to transmitting physical skills
High-Performance Stereoscopic Methods for 3D Viewing Using DILA Projectors Stereo will be a predominant mode of digital displays in the future.
The Interactive FogScreen Interesting future applications include walk-through, play-with advertisements in shops or malls; a walk-through screen for trade shows, museums, science centers, or theaters; special entrances to theme parks, etc.
Interbots Initiative: An Extensible Platform for Interactive Social Experiences With an Animatronic Charact
er
i.plot The future of narrative in a project that studies the hidden relationships and contextual emergence of language.
Khronos Projector An interactive art installation that allows people to visualize movie content in an entirely new way
Kobito: Virtual Brownies In Kobito: Virtual Brownies, imaginary creatures interact with the real world. They move real objects, and people interact with them through the real objects. The real objects function as a kind of "haptic interface.
Laval Virtual Winner: Virtual VeeJeying In this virtual interface, participants use lighted gloves to mix images and videos.
The Living Room How does mobile technology change how classical forms of cathartic entertainment, particularly theater and puzzle games, can be realized? How can storytelling, gameplay, and mobile technology be combined to create a successful, coherent, and rich interactive piece
Mirror_SPACE The mirror image is a transformed, cell-shaped manifestation of the viewer's dynamic data
moo-pong With moo-pong, users create original works without even realizing it.
MotionSPHERE MotionSPHERE is a real-time, multi-camera image-processing technology
Seelinder: The Cylindrical Lightfield Display
Shaking The World: Galvanic Vestibular Stimulation as a Novel Sensation Interface
Spore 1.1
SpotScents
Straw-Like User Interface
Sustainable
SUIRIN
TENORI-ON
Ton2: A VR Application With Novel Interaction Method Using Displacement Data
TouchLight: An Imaging Touch Screen and Display for Gesture-Based Interaction
Ubiquitous Graphics
View-Dependent Stereoscopic Projection Onto Everyday Surfaces
Virtual Canoe: Real-Time Realistic Water Simulation for Haptic Interaction
Virtual Hang-Gliding Over Rio de Janeiro
The Virtual Raft Project: A Network of Mobile and Stationary Computer Systems Inhabited by Communities of Interactive Animated Agents
Volflex
X'talVisor So let us bow our heads with respect for the anxieties and joys
of "trying all" and "discovering all."TEILHARD DE CHARDIN
The Phenomenon of Man
Posted by Joyce Schwarz on August 04, 2005 at 08:41 AM | Permalink | Comments (0) | TrackBack (0)