UNCANNY VALLEY = Wikipedia defines the term "Uncanny Valley" as -- " area of repulsive response aroused by a robot with appearance and motion between a "barely-human" and "fully human" entity is called the Uncanny Valley. The name captures the idea that a robot which is "almost human" will seem overly "strange" to a human being and thus will fail to evoke the empathetic response required for productive human-robot interaction." Blogged by Joyce Schwarz @www.hollywood2020.blogs.com on location in San Diego at Siggraph 07.
SIGGRAPH 07 Confab is teeter-tottering between it's own 'uncanny valley' covering ground that I have long termed the quest between real versus the reel. Nowhere is this more apparent than in the Siggraph Exhibit spaces this year. That's why I call it by a different name -- see the mini-headline below!
MOTION CAPTURE CITY --- The SIGGRAPH exhibit area almost evenly divided by major displays that focus on eye tracking, real-time face modeling and 3D Printers. In between are displays of motion capture at various stages of evolvement -- from custom-made suits and 'sleeves' to motion capture without the markers or suits. Do a search on Google News and you'll see 34 stories on Motion Capture at Siggraph -- written in the past week alone. RealViz, VICON, EA, Animazoo, Image Metrics, Icarus, Phasespace & more. If it's all too much for the 'real' you -- then head upstairs to the Emerging Tech area and have a kewl one!
IN THE EMERGING TECH AREA -- you can 'taste' virtual beer:
www.livescience.com (thanks to this site for the pix and see their more complete article on the Virtual Beer!
The virtual glass of beer was unveiled by a team from the Commonwealth Scientific and Industrial Research Organization in Australia at SIGGRAPH 2007, the world’s largest computer graphics conference, in San Diego, to showcase their innovative special effects software.
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